HHello, I'm Michael
I help game developers and VR/XR producers, develop and integrate audio into their projects.
What's all the fuzz about audio middleware, binaural audio or ambisonics? Does your project benefit from using any of that?
I help you make these important decisions, and implement an audio pipeline taylored to your project's specific needs, so we can focus on the fun part together, realizing your sonic vision.
Michael took the immersion to a whole new level by composing custom songs, ambient tracks and sound effects for everything in the game. Plus he knows how to code, so he built a fantastic script that made using audio sprites easy. I highly recommend Michael´s work. His sound design and game audio implementation skills have been an invaluable asset working on our HOLOGATE games. His attention to detail, reliability and dedication will bring a new level to your project. Michael has more than fulfilled his mission. For my sound installation "Small Places" for the RE:ECM exhibition at Storage by Hyundai Card in Seoul, Korea, he had to solve the challenge of playing the entire music catalogue of ECM Records (1600 albums = 8.5 weeks of music) as an uninterrupted stream both in the gallery and over the internet (smallplaces.art). He never got tired of chasing away the devil, which was always to be found in detail. Thanks a lot to Michael for our vivid sound atmosphere in Rise of Legions and always staying cheerful despite our endless wishlist. We are glad to have found such a professional and passionate sound designer for our game. It was great to work with Michael. He was very communicative and professional during the whole process. We are super happy with the results for our game MarZ Rising!