Reaper: Workflow Optimization
Custom Actions #1

I recently started to use Reaper for Sound Design purposes that require a lot of editing and thought I might share some of the tweaks/customizations I made to speed up my workflow.

This time it’s only two Custom Actions. But they help me save a lot of time while editing large junks of audio.

Having worked primarily with Pro Tools for the past 10 years I am quite used to it’s quick edit shortcuts.

My two favorites are:

  • a = split region at cursor and delete the trailing part of the split region
  • s = split region at cursor and delete the preceding part of the split region

Together with (split region at cursor, the equivalent of s in Reaper) these commands allow me to prepare audio that requires a lot of edits in a relatively short amount of time.

Getting the same functionality in Reaper is simply a matter of creating Custom Actions in Reapers keyboard preferences.  Here’s what they look like:

Reaper Split Delete Previous Reaper Split Delete Next

I decided to assign the same keys to these new commands as in Pro Tools. However I had to rebind s to a different key because it defaults to Split Item in Reaper. I used b because I am used to using it in Pro Tools. But you can of course use whichever keys you prefer.

Do you have any simple tweaks to speed up your workflow in Reaper? Let me know in the comments!

 




New Track: Autumn Lullaby

I recently got myself a new Acoustic Guitar again. Getting a new instrument always fuels my creative output. Here’s a little melody I came up with a couple of days ago before going to bed.




Recap: Mini Game Jam Munich

Last weekend I attended my second Mini Game Jam in Munich. And like the time before I had a blast. I was happy to see some of the guys of the last Mini Game Jam again and got to know more very talented people, including the ones behind http://www.das-tal-game.com. The theme of the jam was the ludumdare theme “connected worlds”. After some initial brainstorming we split up into two teams and got to work.

This time around I was the only audio guy and ended up creating sounds and music for both teams. Unfortunately we where a bit short on graphic artists but in the end we managed to create 2 finished games and almost finished a third, but without proper graphics.

Tektix

The special thing about the 2 games we where able to finish was the fact that you can’t play the one without the other being playing by somebody else. If you’re interested you can read more about the idea at the ludumdare entry page.

I am very much looking forward to the next Mini Game Jam and the next Global Game Jam later this year.




60/4 Challenge: Retro Shmup

Every other Sunday I challenge myself to select a random musical style/idea and try to create/mix roughly 60sec of fitting music in 4 hours or less.

Today I was a little short on time but I didn’t want to break my schedule. Instead of creating sth. completely new I decided to tweak a little tune I created during the last Mini Game Jam I attended. The track was intended for a SHMUP like game and I tried to go for some kind of bit crushed retro feel.




60/4 Challenge: Cats And Spys

Every other Sunday I challenge myself to select a random musical style/idea and try to create/mix roughly 60sec of fitting music in 4 hours or less.

This time around I wanted to create some old school spy music. For some reason I had to include a cat in the process (time needed: roughly 3hours).




60/4 Challenge: Wild West HipHop

Every other Sunday I challenge myself to select a random musical style/idea and try to create/mix roughly 60sec of fitting music in 4 hours or less.

This time I decided to go for a mix between wild west music and HipHop (time: 3h15min).




Recap: Mini Game Jam Munich

Last weekend I attended a mini game jam in Munich and what can I say: I had a blast!

This time around we were a group of two 3 coders, 1 graphics guru and two sound guys. The topic of our choosing was “ineffective”. After discussing some ideas, we finally settled on making a SHMUP/Tetris co-op game where one player plays the Tetris part and the other one controls a small spaceship, trying to shape the blocks by destroying parts of them.

We choose LÖVE as the game engine. I haven’t heard of it until then, but it’s often used for game jams or prototyping. Moddb has a nice list of games that use it.

Apart from making the sounds, my background in coding and git definitely came in handy. Admittedly, my git-fu needed a refresher because I haven’t used it in quite a while, but in the end all the pieces fell into place.

I am really looking forward to the next Mini Game Jam and I will definitely attend the Global Game Jam next year!