I started to go through my collection of games and actively listen how they do things. While doing so, I quickly noticed that I wasn’t always able to listen analytically to the game audio while playing. So I decided to record around 15-20 minutes of gameplay and listen to it afterwards. It’s a surprising experience. The number of details I didn’t pick up consciously while playing really baffled me.
I know there are a lot of game play videos already on youtube but I decided to upload them on my channel anyway.
Keep in mind that this is not a review! These are just observations regarding the sounds of a small sample excerpt of the game. These are not too in depth for now. I may post a more detailed analyses later or update these posts accordingly.
About the game:
Starcraft is a multiplayer RTS set in sci-fy universe. You choose between 3 different races and engage in PvP (traditionally 1v1 but there are other modes as well). Your goal is to collect resources in order to be able to build a army and research better technologies to ultimately destroy your opponent.
Here’s the vid followed by my list of first observations:
- unit sounds don’t overlap each other; they sometimes get re-triggered or cut off
- the building placement sound is identical for all buildings in the Terran arsenal; I like this sound cause it gives a really nice feedback, it “feels good”
- the unit sounds are panned in relation to the map (I think); this is important in a RTS because you want to know “where” stuff is happening
- contrary to the unit sounds, the warning messages get not re-triggered, they’re played out and repeated if necessary
- the background music is not really important to the actual gameplay; there doesn’t seem to be any relation between events in the game like fights and the music transitions; you hardly notice the music transitions while playing; the music transitions are using some droney sound; I was surprised how often the music changed in the second game; transition times in the second game: ~7:55 / ~9:00 / ~10:50 / ~15:20 / ~16: