I just a pushed a little update to the little tool I made for syncing KolorEyes to Reaper. There was a little issue that made the media preview in Reaper behave a little odd when it got hammered with OSC packages. The tool now only sends values if they've changed
At that time, SpookSyncVR, which is made in MaxMSP, was only available for Mac so I decided to create a small little tool to be able to do the
Disclaimer: I'm not affiliated with TwoBigEars in any way. The following post is part of a series about tools for Audio in VR and 360° Cinematic Experiences.
Welcome to the 2nd post in my series about VR Audio. I recently had a closer look at 3DCeption by Two Big Ears
This months wrap up will be all about the AMAZE game festival in Berlin.
But before I get into it I'd like to mention that the UE4 Wwise integration plugin is available as of this month! Go check it out!
This year I attended the amazing (hah!) A
Disclaimer: Synthesized engine sounds are nothing new. They've been around for a while. This is just a personal experiment where I explore the idea with the technology that is available to me.
For the past 4 weeks I've been playing with the idea of creating 100% synthesized vehicle sounds